2트만에 성공
주요 쟁점은 배열 대신 Tower 객체를 사용하는 것.
그리고 Compable과 핸디캡 쪽 순서 처리.
import java.util.*;
import java.io.*;
class Main {
static int N, M, K;
static Tower[][] map;
static List<Tower> towers = new ArrayList<>();
//우/하/좌/상
static int[] DR = {0, 1, 0, -1};
static int[] DC = {1, 0, -1, 0};
static int[] NR = {-1, -1, -1, 0, 0 ,1, 1, 1};
static int[] NC = {-1,0, 1, -1, 1, -1, 0, 1};
public static void main(String[] args) {
input();
solve();
cal();
}
static void log(String msg) {
System.out.println("===========================" + msg);
for(int i = 0; i < N; i++) {
for(int j = 0; j < M; j++) {
System.out.print(map[i][j].dmg + " ");
}
System.out.println();
}
System.out.println("===========================");
}
static void cal() {
int res = 0;
for(int i = 0; i < N; i++) {
for(int j = 0; j < M; j++) {
res = Math.max(res, map[i][j].dmg);
}
}
System.out.println(res);
}
static void solve() {
for(int i = 0; i < K; i++) {
// log(i + 1 + "round start");
setTowers();
if(towers.size() < 2) return; //부서지지 않은 포탑이 1개가 된다면 그 즉시 중지
//공격자 선정
Tower atkTower = Collections.min(towers);
atkTower.attacked = true;
atkTower.recent = i + 1;
Tower defTower = Collections.max(towers);
defTower.attacked = true;
//핸디캡
atkTower.dmg += (N + M);
//공격
List<int[]> laserPath = tryLaserAtk(atkTower, defTower); //레이져 공격 시도
if(laserPath.isEmpty()) tryBomb(atkTower, defTower);
else checkLaserDamage(atkTower, defTower, laserPath);
//포탑 부서짐 및 정비
brokenAndRepair();
// log(i + 1 + "round end");
}
}
static void brokenAndRepair() {
for(int i = 0; i < N; i++) {
for(int j = 0; j < M; j++) {
Tower tower = map[i][j];
if(tower.dmg == 0) continue;
if(tower.attacked) tower.attacked = false;
else tower.dmg += 1;
}
}
}
static void tryBomb(Tower atkTower, Tower defTower) {
int damage = atkTower.dmg;
int r = defTower.r;
int c = defTower.c;
//공격 대상
defTower.dmg = Math.max(0, defTower.dmg - damage);
//8방
for(int i = 0; i < 8; i++) {
int nr = checkOutOfMap(r + NR[i], N);
int nc = checkOutOfMap(c + NC[i], M);
if(atkTower.r == nr && atkTower.c == nc) continue;
Tower tower = map[nr][nc];
tower.attacked = true;
tower.dmg = Math.max(0, tower.dmg - (damage / 2));
}
}
static void checkLaserDamage(Tower atkTower, Tower defTower, List<int[]> laserPath) {
int damage = atkTower.dmg;
//처음, 마지막은 제외(시작과 끝)
for(int i = 1; i < laserPath.size() - 1; i++) {
int[] now = laserPath.get(i);
int r = now[0];
int c = now[1];
Tower tower = map[r][c];
tower.attacked = true;
tower.dmg = Math.max(0, tower.dmg - (damage / 2));
}
//마지막
defTower.dmg = Math.max(0, defTower.dmg - damage);
}
static List<int[]> tryLaserAtk(Tower atkTower, Tower defTower) {
boolean[][] check = new boolean[N][M];
Queue<Trace> bfs = new ArrayDeque<>();
bfs.add(new Trace(atkTower.r, atkTower.c));
//목표
int resR = defTower.r;
int resC = defTower.c;
List<int[]> traceLine = new ArrayList<>(); //레이져 경로
while(!bfs.isEmpty()) {
Trace trace = bfs.poll();
int r = trace.r;
int c = trace.c;
List<int[]> line = trace.line;
if(check[r][c] || map[r][c].dmg <= 0) continue;
check[r][c] = true;
line.add(new int[] {r, c});
if(r == resR && c == resC) {
traceLine = line;
break;
}
for(int i = 0; i < 4; i++) {
int nr = checkOutOfMap(r + DR[i], N);
int nc = checkOutOfMap(c + DC[i], M);
if(check[nr][nc]) continue;
Trace next = new Trace(nr, nc);
for(int j = 0; j < line.size(); j++) {
int[] copy = line.get(j);
next.line.add(new int[] {copy[0], copy[1]});
}
bfs.add(next);
}
}
return traceLine;
}
static void setTowers() {
towers.clear();
for(int i = 0; i < N; i++) {
for(int j = 0; j < M; j++) {
if(map[i][j].dmg == 0) continue;
towers.add(map[i][j]);
}
}
}
static int checkOutOfMap(int num, int len) {
num %= len;
if(num < 0) num += len;
return num;
}
static boolean cantGo(int r, int c) {
return r < 0 || c < 0 || r >= N || c >= M;
}
static void input() {
try {
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
StringTokenizer st = new StringTokenizer(br.readLine());
N = Integer.parseInt(st.nextToken());
M = Integer.parseInt(st.nextToken());
K = Integer.parseInt(st.nextToken());
map = new Tower[N][M];
for(int i = 0; i < N; i++) {
st = new StringTokenizer(br.readLine());
for(int j = 0; j < M; j++) {
int dmg = Integer.parseInt(st.nextToken());
map[i][j] = new Tower(i, j, dmg, 0);
}
}
} catch(IOException e) {
}
}
}
class Tower implements Comparable<Tower>{
Integer r, c, dmg, recent;
boolean attacked = false;
@Override
public int compareTo(Tower t) {
if (!this.dmg.equals(t.dmg)) {
return Integer.compare(this.dmg, t.dmg);
}
if (!this.recent.equals(t.recent)) {
return Integer.compare(t.recent, this.recent);
}
int thisSum = this.r + this.c;
int tSum = t.r + t.c;
if (thisSum != tSum) {
return Integer.compare(tSum, thisSum);
}
return Integer.compare(t.c, this.c);
}
public Tower(int r, int c, int dmg, int recent) {
this.r = r;
this.c = c;
this.dmg = dmg;
this.recent = recent;
}
}
class Trace {
int r, c;
List<int[]> line = new ArrayList<>();
public Trace(int r, int c) {
this.r = r;
this.c = c;
}
}
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